Necronautilus is a gorgeous game I enjoy more and more every time I dig into it. But... is it NSR?
Necronautilus review
I have never played another game like Necronautilus, and that's a shame. If you like wordplay, thinking about the relationship between memory and reality, and psychedelic fantasy in space, then you should check out this game.
Who really is my neighbor?
How can we think about in-game communities in a way that motivates players and PCs? I'm looking at structures for my Into the Odd hack to center community defense and improvement.
Replacing the Sanity system in Mothership
The Sanity (Stress and Panic) system in Mothership doesn't appeal to me, and my friends playing the game have commented on it as well. What could we do instead?
Worked example of Into the Odd GM notes
As my players have led a successful revolt in the main town of our Into the Odd campaign, I thought it might be useful to publish the notes I used to run it.
Improving Cypher and Numenera
I like Numenera, especially the setting (even if it is a bit canon-heavy). But the Cypher system has some weaknesses, and I want to talk about how to improve them at your own table.
Hack Publishing
I published a couple of game hacks for the Acoustic Cover Jam this week, both of which started out on this blog. You can find my conversion notes for Numenera using Into the Odd as well as World of Ultraviolet Grasslands there.
Depthcrawl for Into the Odd
I wrote and ran a depthcrawl based largely on Numenera content for Into the Odd. Here are my exact notes for it as well as a write-up of our experience running through it.
Tweaking World of Ultraviolet
The playtest of World of Ultraviolet continues, so I wanted to write a bit about what has changed so far. This includes hit points, a slight tweak to talents and abilities, and an important set of additions to the main resolution mechanic.
Going further Into the Ninth World
I continue to iterate on how I run Numenera content using Into the Odd, building also on work by Jason Tocci.