Krevborna – Session 3 Review

I'm happy to report that the stream of this session worked much better this time. Most of the technical issues from the previous week have been ironed out, and thus the session video is available! Or read the summary below... https://www.youtube.com/watch?v=TzH1C92KGuU Narrative The session began with the characters deciding how to handle the wererat they … Continue reading Krevborna – Session 3 Review

Worked example of a procedural dungeon

After I wrote recently about procedural generation for dungeons, my brain kept chewing on the possibilities here. I decided to try the process outlined in the Dungeon Masters Guide (5e) Appendix A. This post will run through my experience doing that, as well as a look ahead at what could come next. Random layout The … Continue reading Worked example of a procedural dungeon

Coming back to procedural generation in D&D

I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D

Dungeon of the Mad Mage lead-in alternatives

Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives