I have real difficulty putting down any sort of hard boundaries around role-playing games. Like other things, I know it when I see it. But "race" as a trope seems as core to most RPGs as "classes" and some sort of individual characteristic statistics. The vast majority of fantasy uses this trope as a crutch - and … Continue reading Race as a trope in role-playing games
My intended one-shot dungeon crawl ended up cancelled tonight as half the group had various real-life crises and could not attend. While disappointed, I decided to make the most of it and spent time preparing for the next Lost Mine of Phandelver session. We still have at least one character a little too far behind on … Continue reading Session planning during an off night
We can't really call D&D Fifth Edition "old-school" since, you know, it just came out. But it appeals to some of those sensibilities in a way the previous edition did not. With that in mind, I'd like to run some adventures from Dyson's Dodecahedron in 5e. I have a LFG ad on Roll20 for Tuesday evening. If the experiment … Continue reading Old-school action in a new-school edition
The previous article in this series discussed my reasons for generating a new campaign setting. This time I will discuss the maps that Dwarf Fortress generates for a new world. DF allows users to export the world maps and history in Legends mode. This creates great depth via procedural generation without requiring the world builder to design everything by hand. (I … Continue reading Using Dwarf Fortress as a map generator
When last we left our heroes, most of them had left us one way or another. But the Redbrands realized they'd reached a turning point...
D&D Fifth Edition appears to use the Forgotten Realms as the default setting. For me, however, FR just comes with too much baggage: an intricate history, many novels of existing lore, and the sense that this world already has its heroes. Players will tend to see the world through their own lenses after playing through … Continue reading Generating a campaign setting: Motivation
On quiet nights here at home, my daughter (just shy of 11 years old) occasionally asks if we can play D&D together. Tonight, I told her that we'd try something a little different. Rather than try to slog through a nerfed version of the Lost Mine of Phandelver, we'd do things the way I did when … Continue reading Microlite20 and solo play: winging it