Cᴛʜᴜʀᴋᴇʏ
Small aberration, chaotic evil
Armor class 13 (natural armor)
Hit Points 153 (34d6+34)
Speed 30 ft
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 4 (-3) |
Saving Throws Con +4
Damage Resistances poison
Condition Immunities blinded, charmed, deafened, frightened
Senses blindsight 60 ft
Languages understands Common, Deep Speech, and Undercommon but doesn’t speak
Challenge 3 (700 XP)
Amphibious. The cthurkey can breathe air and water.
Sure-Footed. The chturkey has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Stench. Any creature that starts its turn within 5 feet of the cthurkey must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the cthurkey’s Stench for 24 hours.
Aᴄᴛɪᴏɴs
Multiattack. The cthurkey attacks with its tentacles. If that attack succeeds, it can make one attack with its bite on the same turn. It can only bite Grappled targets.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 7 (2d6) piercing damage.
Tentacles. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 11 (2d8+2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the chturkey can’t constrict another target.
The cthurkey has the body of a large bird without feathers, the tentacles and mouth of an octupus, and the legs of a crab. Ancient legends teach that it once was offered as a burnt sacrifice to unknown gods of gluttony, then consumed by the supplicants.
I converted your cthurkey to Pathfinder rules.
https://docs.google.com/document/d/1jvKl52yUO0hh6lVU1LkN2Eq5JpMVkRaGT3ktRfVkk2c/edit?usp=sharing
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