As previously noted, I've started playing in a City of the Spider Queen campaign with some longtime friends. After waffling a bit, I ended up creating an elven ranger, using the Revised Ranger from Unearthed Arcana with the Deep Stalker archetype. He is effectively a slave hunter, and others have noted some aspects of him … Continue reading City of the Spider Queen: Session 3
Month: August 2017
DDAL06-02: The Redemption of Kelvan (Review)
Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) only contains three DDAL adventures and the hardcover. All of the former are supposed to provide a hook to a particular dungeon in the book. This one introduces White Plume Mountain. Warning: this review includes spoilers. If you’re going to play through the … Continue reading DDAL06-02: The Redemption of Kelvan (Review)
Sandbox concept for Adventurers League
Adventurers League has a lot going for it, but it can easily lead to railroading. As DMs, we pick some adventures to run, probably within a given storyline like Rage of Demons or Tyranny of Dragons. Then we tell players which adventure we'll play that session and they get to experience it. This doesn't have to … Continue reading Sandbox concept for Adventurers League
DDAL06-01: A Thousand Tiny Deaths (Review)
Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) mostly consists of the hardcover by that name plus three DDAL adventures. All of these serve as lead-ins to one of the dungeons in the book (Forge of Fury, White Plume Mountain, and Against the Giants). In effect, they provide expanded hooks. DDAL06-01 A Thousand Tiny … Continue reading DDAL06-01: A Thousand Tiny Deaths (Review)
Adventurers League Season 7: Death Curse and Scheduling
The seventh season of Adventurers League will start soon - and wow, has it caused some uproar! Time to get those dice warmed up... Death Curse Season 7, also known as Tomb of Annihilation, centers on the Death Curse: The talk of the streets and taverns has all been about the so-called death curse: a wasting … Continue reading Adventurers League Season 7: Death Curse and Scheduling
Downtime and renown in Adventurers League
I really hate how downtime and renown work differently in hardcovers than modules. For renown, I can kind of understand: Unless otherwise specified, renown is awarded at the rate of 1 renown point per adventure (or 1 renown point for every 4 cumulative hours of play for Hardcover adventures). But downtime is particularly annoying. Downtime … Continue reading Downtime and renown in Adventurers League
Running the Sunless Citadel
My group has now wrapped up the Sunless Citadel. I may run it again for a future group; actually, that would be fantastic as this is really a lovely adventure. Here are some notes for my use. Maybe you can find some use for some of them as inspiration for your own campaign! I also … Continue reading Running the Sunless Citadel
Five points for great D&D players
After reading Tips to be a great D&D player by James Introcaso, I thought I'd expand on it with a few thoughts of my own. His post is really helpful though, and you should definitely read it as it's quite comprehensive. I view all of this from the perspective of someone who mostly considers himself a … Continue reading Five points for great D&D players