Free D&D Adventures from Wizards of the Coast

I often see DMs (new and experienced) asking about where to find free adventures and similar content for D&D Fifth Edition. In D&D Adventurers League especially, we need to use official adventures approved for use within AL. The design of dnd.wizards.com sometimes makes finding older material difficult, including adventures they already released for free. Here are … Continue reading Free D&D Adventures from Wizards of the Coast

Tomb of Annihilation: Campaign Diary Introduction

I recently started running the Tomb of Annihilation adventure with a group of players from my summer Rage of Demons tier 1 mini-campaign. The group consisted of a Duergar fighter (from RoD), a half-orc barbarian, a dwarf barbarian/druid, a tiefling sorcerer, and a tabaxi bard, all between levels 1 and 4. Since this campaign operates under the … Continue reading Tomb of Annihilation: Campaign Diary Introduction

Tomb of Annihilation: Hex crawl procedure

As previously noted, the first half of Tomb of Annihilation largely consists of a hex crawl. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? For my own needs, I … Continue reading Tomb of Annihilation: Hex crawl procedure