Coming back to procedural generation in D&D

I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D

Dungeon of the Mad Mage lead-in alternatives

Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives

Kickstarter: Nahual (Mexican Urban Fantasy)

I have scaled my Kickstarter activity way, way down over the last few years. But this one really grabbed my attention and I felt the need to back it: Nahual. (For clarity, I have no association with this project or its creators.) https://www.kickstarter.com/projects/1971035968/nahual-a-tabletop-rpg-of-mexican-urban-fantasy/description Nahual  is a tabletop roleplaying game of Mexican urban fantasy. In Nahual you  play as … Continue reading Kickstarter: Nahual (Mexican Urban Fantasy)

The secret to a fun roleplaying character

At some point, you've probably seen the cliched "brooding loner" character: hooded, sitting by themselves, maybe toying with a weapon. They're a strong independent adventurer with a dark past and a tortured psyche. When you look at them, you get a sullen glare in response. This character ends up not working, even when you try … Continue reading The secret to a fun roleplaying character