When I ran that Plane Shift Ixalan adventure this weekend, one of my players commented how he'd never played a Wild Magic Sorcerer before: https://twitter.com/KageAcuma/status/1079139187348201473 Do The Thing Some of that is the way I treat the Wild Magic Surge and Tides of Chaos features when I run games, which boils down to All The … Continue reading Wild Magic Surges are good and fun
Month: December 2018
Review: X Marks the Spot (Ixalan)
I finally got the chance to run "X Marks the Spot," a one-shot D&D adventure from Wizards of the Coast set in the plane of Ixalan (a setting in Magic the Gathering). My review follows, but you can watch the session I played (with folks I met via Variant Roles) on YouTube: https://www.youtube.com/watch?v=88RKrrgggGg NB: A … Continue reading Review: X Marks the Spot (Ixalan)
5 Mappers to support on Patreon
I love maps. Ever since I was young, I always loved "antique maps", whether of the entire world or a region or to illustrate an event. The maps in our family Bible fascinated me and I'd trace my fingers along the paths of Paul's missionary trips as much as those of ancient Judea. These days, … Continue reading 5 Mappers to support on Patreon
Principles and ideas for a dungeon campaign
As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign
Castle Gargantua
Note: I originally wrote this post a few years back but never actually hit "Publish". I've polished a tiny bit and put it out there because I really do like the product still today! Castle Gargantua from Kabuki Kaiser bills itself as the "biggest megadungeon" in the history of the OSR. This is a little bit … Continue reading Castle Gargantua
Implementing the X card in Roll20
Regardless of the game you're playing, from Dungeons and Dragons to Downfall (more to say about that one in a few days), safety tools in role-playing games matter. In most cases, we don't play to work out our traumas. If you do, that should definitely be in consultation with an appropriate professional - and you'll … Continue reading Implementing the X card in Roll20
Krevborna – Session 4 Review
Another session has gone by and the group is really getting our feet underneath us. Technical quality has continued to improve and I hope to continue to improve my stream. The video is available on YouTube and embedded below. If you want to see players fail their rolls 12 out of 14 time and mark … Continue reading Krevborna – Session 4 Review
Creating Krevborna monsters in Dungeon World
You're exploring deep in a ruined temple when something steps into the torchlight. What does that monster want? How will it try to get it? Why is it here? Those are the questions players ask when they confront a monster, and they are the questions GMs ask themselves when figuring out how to use that … Continue reading Creating Krevborna monsters in Dungeon World
Krevborna – Session 3 Review
I'm happy to report that the stream of this session worked much better this time. Most of the technical issues from the previous week have been ironed out, and thus the session video is available! Or read the summary below... https://www.youtube.com/watch?v=TzH1C92KGuU Narrative The session began with the characters deciding how to handle the wererat they … Continue reading Krevborna – Session 3 Review
Worked example of a procedural dungeon
After I wrote recently about procedural generation for dungeons, my brain kept chewing on the possibilities here. I decided to try the process outlined in the Dungeon Masters Guide (5e) Appendix A. This post will run through my experience doing that, as well as a look ahead at what could come next. Random layout The … Continue reading Worked example of a procedural dungeon