D&D Player Wisdom

Not the stat – the received body of knowledge that everyone “knows”. Whether or not they’re actually correct, here are some bits of wisdom for new players.

Having sneaked into a classroom, brownies look at books and fool around. "Fun and Study", Palmer Cox, 1887.
  • Don’t split the party. Even when it seems harmless, just don’t.
  • Let the Bard do the talking.
  • Keep an eye on the Rogue (and check your pockets).
  • Take good notes. You never know what NPC or lore tidbit will be important later.
  • Always check for traps. Maybe you need a 10-foot pole and a little bit of water.
  • Balance the party – get a healer, a face, somebody for melee, and somebody for ranged.
  • Focus fire to start cutting down on the incoming hurt.
  • Combat isn’t everything and alternate approaches can be way less painful.
  • Corollary: you can’t win every fight.
  • Run away and live to fight another day.
  • Get a bag of holding as soon as you can.
  • Get healing potions immediately.
  • Not every magic item is actually helpful… and some are cursed.
  • You can do more than what’s on your character sheet. Let the DM figure out what you should be rolling.

If you have other timeless player advice, please share!

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