Time to wrap up business on the station and get back out into the black! Narrative After strategizing briefly, the crew heads down to meet Isaac McCormack, the corporation "fixer" who might be able to provide some additional intelligence on the Society of the Outer Realms. They walk into a fairly typical office area, with … Continue reading Gates of Despair: Session 5 Recap
Month: May 2020
1d10 Realistic Space Hazards
I originally wrote this while preparing for a Mothership game, but it has no game statistics whatsoever. Feel free to use it in whatever science fiction game you're playing! Photo by Matt Benson on Unsplash Micrometeoroids. Think like particles of dust or smaller, not large objects that could destroy the ship. These may cause oxygen … Continue reading 1d10 Realistic Space Hazards
Gates of Despair: Session 4 recap
This session mostly consisted of shopping and role play. I don't believe we rolled any dice at all, other than some random NPCs I generated (mostly using the SciFi Random Generator at Donjon). But they deserved a bit of shore leave, as it were, and in any case this second stretch of sessions (4-6 or … Continue reading Gates of Despair: Session 4 recap
The Great Soul Train Robbery: Session Recap
My usual Monday night group (formerly Sundays, currently playing Scum & Villainy) has decided to start playing some Saturday night one-shot. We kicked it off with a session of The Great Soul Train Robbery. This is a “Sweetened by Honey Heist” game, which itself reminds me a lot of “Lasers & Feelings”. We started by … Continue reading The Great Soul Train Robbery: Session Recap
Gates of Despair: Session 3 recap
We played a relatively short session this time, mostly roleplaying and investigation, plus some meta discussion about what to do with the next arc or two. Narrative The crew decides to use a locker key they'd found, so they head down to the cargo hold and I roll on a "Weapons & Supply Cache" table … Continue reading Gates of Despair: Session 3 recap
Random Tables in RPGs
Musing this afternoon on @benlaurence1's older blog post "Pleasures of the OSR: Secrecy and Discovery". The thing I like about this play style (and I like many!) is precisely the surprise of what happens when random tables drive play. Making sense of these seemingly unrelated bits of ephemera (random encounters, generated NPCs, found objects) means … Continue reading Random Tables in RPGs