Cthulhu Dark and Trophy Dark have a different way to model harm, including mental harm, and this approach provides a fantastic model for other games. Even in horror gaming - I would say especially in horror gaming - we all should retain the ability to decide what to explore, and systems like the one outlined above give us the opportunity to do that.
This represents my first session with Ironsworn. Looking over it now, I can see a few missed opportunities and mistakes. But as a learning experience, I enjoyed it quite a bit! The layout here gave me a little trouble here, but I expect the next session to go a little more smoothly in both play … Continue reading Ironsworn: Luthar – Session 1