Handling luck

Luck rolls represent the GM choosing to be surprised rather than just deciding what happens. I look at how a few different games do this and talk about my currently preferred approach.

“Janus” Mothership Campaign – Session 4

Session alternate title: "Cubic Worsening" The crew this time consisted of: Aeris (Teamster)Billy Ray (Marine)BR3ND4 (Android) Dr Wilson stayed back on the ship, both because the player was unavailable this week as well as because that's his nature. Narrative The crew finished up some business on Prospero, namely the cyber mod installations for BR3ND4 and … Continue reading “Janus” Mothership Campaign – Session 4

Digging into the original Star Wars RPG

I've been thinking about trying to do for Star Wars d6 what Cthulhu Dark did for Call of Cthulhu, or what Into the Odd did for Cypher: break it down to a minimal approach without needing to spend too much time thinking about game rules. As I was looking at this, I started to wonder if it doesn't need anything more than GM attitude. Here’s my first set of thoughts about the game.