I put together my first playtest document for World of Ultraviolet this weekend; we'll give it a shot this coming Saturday. Here are the principles behind it and a quick summary of how it works.
Initial thoughts towards modifying World of Dungeons to fit Ultraviolet Grasslands.
In Session 2, the group completes their exploration of the site and learns that the world is more complicated than they could ever have known.
I recently learned about a procedural generation technique called a “depthcrawl”. Maybe the best known example is the Garden of Ynn, though there are a few different takes on the idea. For example, Downcrawl builds pretty significantly on the idea by introducing "volumes" (regions, I think) and more. The base technique uses the depth of … Continue reading Basic Depthcrawl Procedure
A couple of small ideas for improving your pointcrawl maps for accessibility and printing.
Some thoughts on giving information to players, spurred by a Discord conversation with friends.
We kicked off a new game of Into the Odd in a setting that borrows heavily from Numenera. Dungeon crawling in a science fantasy world!
This session concludes The M-Files, and it was a riot. A banger, if you will. (I'm going to miss this group!) Narrative The group considers how to deal with Ophelia's connection to the Great Mother, Sheol-Nugganoth, the Black Goat of the Woods with a Thousand Young. ((I explain that it's really a "pact" - Ophelia … Continue reading The M-Files: Session 8 Recap (Campaign Conclusion)
"E Is for Eccentricity". John Leighton, 19th Century. I recently started a new campaign of Electric Bastionland with friends. This is a sort of "science fantasy" game with OSR roots, though mostly unrecognizable from the Original D&D from which it ultimately started. More precisely, EB represents the latest iteration of Chris McDowall's game "Into the … Continue reading Into the Bastionland
In the penultimate session of the campaign, the hunters learn more about the approaching great evil - and their own connections to her.