In this week's session, we wrap up the mystery started the previous week and in fact an entire arc within the game. Plus, a beach scene!
Finally, the crew can catch their breath a little and process everything that's happening. But what they discover might concern them even more.
Troika! is a science fantasy OSR game with some really cool ideas in it. Several of them you could pull out and put in your own game even if you don't play Troika! per se. Here are four of them.
Nightmares and visions lead to a violent confrontation in a dark forest. Occult tomes, mysterious witches, and plenty of mimosas for everyone!
I'm thinking about a slight hack of Trophy Gold to change up Burdens. The gist of it all is that I want the adventurers to be trying to "push back darkness" - think hunting monsters, destroying profane summoning circles, etc. They each have their own secrets and aren't heroes, but the focus is on trying … Continue reading Thinking about Communities in Trophy Gold
I have been thinking on how to include Christian mythology (used in the sense of "sacred stories", not in the sense of "false stories"). I have an extremely complicated relationship with Christianity, certainly, but I also want to treat people's belief systems with respect. My thoughts very much do not turn in the direction of … Continue reading Christian Mythology in gaming
It took a bit, but we finally wrapped up "Necromancer's Gambit" from Tome of Mysteries. For sure, there are spoilers here. One of our players unfortunately couldn't make it due to real life considerations, so our group this time consisted of: Cordelia Miranova, the InitiateMiranda “Andi” Caruso, the Spell-slingerOphelia Graves, the Spooky We still referenced … Continue reading The M-Files: Session 3 Recap
After some reflection, I have decided to mark some posts private and thereby make them unavailable. In the interests of transparency, I want to document the reasons why. Photo by Pierre Bamin on Unsplash First, I have removed access to my list of free D&D 5e adventures. The traffic to that one post overwhelms everything … Continue reading Marking some posts private
For "Gates of Despair", I designed a simple mechanic to represent the influence of the Unseeable God on the minds of the folks there. So as to keep things extremely straightforward, the mechanic is just a track of conditions as you go down it. After discussing it in the Mothership Discord, somebody pointed out that … Continue reading Indoctrination and Sanity in Mothership
Putting this right out there: this turns out to be the last main session of the campaign. I'll say a little more about what's next in the wrap-up section, but I think I'm mostly pleased with how this went, with a few caveats. Narrative ((For ease of reading, I'm separating out a few different story … Continue reading Gates of Despair: Session 7 Recap