Coming back to procedural generation in D&D

I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D

Free D&D Adventures from Wizards of the Coast

I often see DMs (new and experienced) asking about where to find free adventures and similar content for D&D Fifth Edition. In D&D Adventurers League especially, we need to use official adventures approved for use within AL. The design of dnd.wizards.com sometimes makes finding older material difficult, including adventures they already released for free. Here are … Continue reading Free D&D Adventures from Wizards of the Coast

Tomb of Annihilation: Hex crawl procedure

As previously noted, the first half of┬áTomb of Annihilation largely consists of a hex crawl. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? For my own needs, I … Continue reading Tomb of Annihilation: Hex crawl procedure