Photo by Christopher Burns on Unsplash The podcast "Fear of a Black Dragon" does the thing that yields my highest praise in gaming media: it makes me want to stop listening and go play a game! The episode on "Times That Fry Men's Souls" is especially good, in large part due to the deep discussion … Continue reading Implied setting
Category: Perspective
Lessons Learned in the Dark
As my first full season of Blades in the Dark comes to a close, I took some time to write down my thoughts on John Harper's fantastic game. For clarity, this represents only my personal opinion, and on balance this remains one of my very favorite role-playing games in both mechanics & setting. I will … Continue reading Lessons Learned in the Dark
My final statement on Variant Roles
Photo by Anika Huizinga on Unsplash When somebody tells you "this space is closing down", there are basically two things you can do. You can fight it, or you can accept it. There are a million variations on those themes, but at some point you have to pick one. Even if it feels like absentee … Continue reading My final statement on Variant Roles
Thinking about active invitations
At one of the PAX Unplugged panels on racism in TTRPGs this weekend, something was said that sort of crystallized some thoughts I've had floating around in my head about making sure my games aren't all white folks. it's not enough to do an "open call" - I need to reach out specifically to folks … Continue reading Thinking about active invitations
Blades in the Dark preparation
NB: The following is based on a comment I wrote on The Gauntlet forums. That thread has other people's advice as well and is worth reading! Photo by Isis França I do very little prep for my Blades in the Dark campaign, Doskvol Dalliances. Before the game, I take a look at any existing faction … Continue reading Blades in the Dark preparation
NPCs with motivation and agency
If nobody in the game world wants anything, why even play? Player characters usually have some sort of motivation, whether that's "save the blacksmith's daughter" or "get treasure" or "seal away the ancient horrible evil before it can be unleashed upon the world". NPCs and monsters need to want things, too. What are the owlbear's … Continue reading NPCs with motivation and agency
Create the content you want to see in the world
Lately, I've been thinking about whether I should start publishing more stuff beyond my musings here and my game sessions. I wouldn't do this for the income stream ("monetize your hobby and make it a job" doesn't appeal to me) but rather for the fun of seeing other people use what I've made and hopefully … Continue reading Create the content you want to see in the world
Thinking about low-level monsters
What low-level monsters are both interesting and not problematic? The pendulum swing between tiers of play means that we occasionally want to focus on those early levels, as Matt Colville has talked about. And in D&D, that usually means undead, orcs, goblins, and kobolds. I won't worry about undead too much here; the major problem … Continue reading Thinking about low-level monsters
Success in RPGs and Streaming
Illustration by Arthur Rackham What does "success" mean for you? Why do you create stuff for RPGs, or stream your game, or whatever you do? Growth "Success" looks different for different folks, in whatever area of life. We have varying purposes and principles as we go about whatever we're doing. In my case, playing RPGs … Continue reading Success in RPGs and Streaming
Updates on upcoming streaming
I sat down this weekend and listed out the three games I currently have planned, then started thinking about what I want to do next. All of my current streams take place on the Variant Roles channel on Twitch, for what it's worth, and are archived on YouTube. "Jayemdae Tome" by Donato Giancola As I've … Continue reading Updates on upcoming streaming