The Sanity (Stress and Panic) system in Mothership doesn't appeal to me, and my friends playing the game have commented on it as well. What could we do instead?
Category: Tabletop RPG
Hack Publishing
I published a couple of game hacks for the Acoustic Cover Jam this week, both of which started out on this blog. You can find my conversion notes for Numenera using Into the Odd as well as World of Ultraviolet Grasslands there.
Tweaking World of Ultraviolet
The playtest of World of Ultraviolet continues, so I wanted to write a bit about what has changed so far. This includes hit points, a slight tweak to talents and abilities, and an important set of additions to the main resolution mechanic.
Going further Into the Ninth World
I continue to iterate on how I run Numenera content using Into the Odd, building also on work by Jason Tocci.
Luck in Electric Bastionland
I had an idea to use the Luck Roll in Electric Bastionland together with other mechanics to add a little spice and reward players who avoid damage.
Assorted Mothership D10 Lists
Inspired by the Mothership RPG Discord, here are some random tables of android malfunctions, undead astronauts, and mysterious alien devices.
World of Ultraviolet v0.3
We've started playtesting World of Ultraviolet (World of Dungeons in Ultraviolet Grasslands) and the game is starting to shape up a little more.
First draft of World of Ultraviolet
I put together my first playtest document for World of Ultraviolet this weekend; we'll give it a shot this coming Saturday. Here are the principles behind it and a quick summary of how it works.
Planning World of Ultraviolet
Initial thoughts towards modifying World of Dungeons to fit Ultraviolet Grasslands.
Into the Bastionland
"E Is for Eccentricity". John Leighton, 19th Century. I recently started a new campaign of Electric Bastionland with friends. This is a sort of "science fantasy" game with OSR roots, though mostly unrecognizable from the Original D&D from which it ultimately started. More precisely, EB represents the latest iteration of Chris McDowall's game "Into the … Continue reading Into the Bastionland