I had an idea to use the Luck Roll in Electric Bastionland together with other mechanics to add a little spice and reward players who avoid damage.
Inspired by the Mothership RPG Discord, here are some random tables of android malfunctions, undead astronauts, and mysterious alien devices.
We've started playtesting World of Ultraviolet (World of Dungeons in Ultraviolet Grasslands) and the game is starting to shape up a little more.
I put together my first playtest document for World of Ultraviolet this weekend; we'll give it a shot this coming Saturday. Here are the principles behind it and a quick summary of how it works.
Initial thoughts towards modifying World of Dungeons to fit Ultraviolet Grasslands.
"E Is for Eccentricity". John Leighton, 19th Century. I recently started a new campaign of Electric Bastionland with friends. This is a sort of "science fantasy" game with OSR roots, though mostly unrecognizable from the Original D&D from which it ultimately started. More precisely, EB represents the latest iteration of Chris McDowall's game "Into the … Continue reading Into the Bastionland
Troika! is a science fantasy OSR game with some really cool ideas in it. Several of them you could pull out and put in your own game even if you don't play Troika! per se. Here are four of them.
I'm thinking about a slight hack of Trophy Gold to change up Burdens. The gist of it all is that I want the adventurers to be trying to "push back darkness" - think hunting monsters, destroying profane summoning circles, etc. They each have their own secrets and aren't heroes, but the focus is on trying … Continue reading Thinking about Communities in Trophy Gold
I have been thinking on how to include Christian mythology (used in the sense of "sacred stories", not in the sense of "false stories"). I have an extremely complicated relationship with Christianity, certainly, but I also want to treat people's belief systems with respect. My thoughts very much do not turn in the direction of … Continue reading Christian Mythology in gaming
For "Gates of Despair", I designed a simple mechanic to represent the influence of the Unseeable God on the minds of the folks there. So as to keep things extremely straightforward, the mechanic is just a track of conditions as you go down it. After discussing it in the Mothership Discord, somebody pointed out that … Continue reading Indoctrination and Sanity in Mothership