Roll20 Optimal Series – Scene setup

Second in a series. Assuming you don't want to use a tactical grid with 5' squares or similar, you still likely want some graphical representation of your scenes. About two-thirds of the population consider themselves "visual learners", and an even larger majority at least appreciate having visual media available. Of course, I recommend using this … Continue reading Roll20 Optimal Series – Scene setup

Give the players what they asked for

How do you handle "failure" in Dungeons and Dragons? What about when a player doesn't succeed on knowledge checks of various sorts? I wrote before about avoiding boring failures by using techniques like "success at a cost" and "degrees". But let's talk a bit about what happens specifically when players roll to find out information. … Continue reading Give the players what they asked for

Wild Magic Surges are good and fun

When I ran that Plane Shift Ixalan adventure this weekend, one of my players commented how he'd never played a Wild Magic Sorcerer before: Do The Thing Some of that is the way I treat the Wild Magic Surge and Tides of Chaos features when I run games, which boils down to All The … Continue reading Wild Magic Surges are good and fun