In Session 2, the group completes their exploration of the site and learns that the world is more complicated than they could ever have known.
I recently learned about a procedural generation technique called a “depthcrawl”. Maybe the best known example is the Garden of Ynn, though there are a few different takes on the idea. For example, Downcrawl builds pretty significantly on the idea by introducing "volumes" (regions, I think) and more. The base technique uses the depth of … Continue reading Basic Depthcrawl Procedure
A couple of small ideas for improving your pointcrawl maps for accessibility and printing.
Some thoughts on giving information to players, spurred by a Discord conversation with friends.
We kicked off a new game of Into the Odd in a setting that borrows heavily from Numenera. Dungeon crawling in a science fantasy world!
This session concludes The M-Files, and it was a riot. A banger, if you will. (I'm going to miss this group!) Narrative The group considers how to deal with Ophelia's connection to the Great Mother, Sheol-Nugganoth, the Black Goat of the Woods with a Thousand Young. ((I explain that it's really a "pact" - Ophelia … Continue reading The M-Files: Session 8 Recap (Campaign Conclusion)
"E Is for Eccentricity". John Leighton, 19th Century. I recently started a new campaign of Electric Bastionland with friends. This is a sort of "science fantasy" game with OSR roots, though mostly unrecognizable from the Original D&D from which it ultimately started. More precisely, EB represents the latest iteration of Chris McDowall's game "Into the … Continue reading Into the Bastionland
In the penultimate session of the campaign, the hunters learn more about the approaching great evil - and their own connections to her.
In this week's session, we wrap up the mystery started the previous week and in fact an entire arc within the game. Plus, a beach scene!
Finally, the crew can catch their breath a little and process everything that's happening. But what they discover might concern them even more.