Blorb is a neologism for a particular prep-focused play style that occasionally creates controversy because it means the game world is "real" even before it shows up in a session. Here are my notes on what I think it means.
“Janus” Mothership Campaign – Session 4
Session alternate title: "Cubic Worsening" The crew this time consisted of: Aeris (Teamster)Billy Ray (Marine)BR3ND4 (Android) Dr Wilson stayed back on the ship, both because the player was unavailable this week as well as because that's his nature. Narrative The crew finished up some business on Prospero, namely the cyber mod installations for BR3ND4 and … Continue reading “Janus” Mothership Campaign – Session 4
We played Mausritter last night and it really felt like, well, playing. Setting matters, even implied setting, and it affects the kinds of stories we can tell.
Rolling Dice in Call of Cthulhu
Call of Cthulhu has some surprisingly (to me) narrative-focused rules for rolling dice.
“Janus” Mothership Campaign – Session 3
A Mothership shopping session was interrupted by unrest and corporate investigation. You know, like you do.
Digging into the original Star Wars RPG
I've been thinking about trying to do for Star Wars d6 what Cthulhu Dark did for Call of Cthulhu, or what Into the Odd did for Cypher: break it down to a minimal approach without needing to spend too much time thinking about game rules. As I was looking at this, I started to wonder if it doesn't need anything more than GM attitude. Here’s my first set of thoughts about the game.
“Janus” Mothership Campaign – Session 2
"How do you break an android? You give it feelings."Elsa (BR3ND4 player) The crew of the Janus arrived at ALCOR Station - basically a truck stop in space - before heading to Prospero. Special thanks to Victor Merino for kindly providing a cleaned-up version of the station image I could share with my players. If … Continue reading “Janus” Mothership Campaign – Session 2
“Janus” Mothership Campaign – Session 1
I've recently kicked off a Mothership campaign with friends that focuses more on the stresses of making a living in a capitalist space dystopia than on "horror" in the genre sense. I'm not quite sure what will come of it, but for now we're having fun. The game takes place two centuries from now in … Continue reading “Janus” Mothership Campaign – Session 1
Changes to Stress and Panic in Mothership
Mothership has made some excellent changes to the Stress and Panic system. I'm very grateful to them for doing this.
Those Who Came Before published!
TL;DR: My science fantasy supplement "Those Who Came Before" (written for Into the Odd Remastered and games derived from it) is published and available on Itch.io!