Principles and ideas for a dungeon campaign

As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign

Krevborna – Session 3 Review

I'm happy to report that the stream of this session worked much better this time. Most of the technical issues from the previous week have been ironed out, and thus the session video is available! Or read the summary below... Narrative The session began with the characters deciding how to handle the wererat they … Continue reading Krevborna – Session 3 Review

Worked example of a procedural dungeon

After I wrote recently about procedural generation for dungeons, my brain kept chewing on the possibilities here. I decided to try the process outlined in the Dungeon Masters Guide (5e) Appendix A. This post will run through my experience doing that, as well as a look ahead at what could come next. Random layout The … Continue reading Worked example of a procedural dungeon