Cthulhu Dark and Trophy Dark have a different way to model harm, including mental harm, and this approach provides a fantastic model for other games. Even in horror gaming - I would say especially in horror gaming - we all should retain the ability to decide what to explore, and systems like the one outlined above give us the opportunity to do that.
Nightmares and visions lead to a violent confrontation in a dark forest. Occult tomes, mysterious witches, and plenty of mimosas for everyone!
I recently learned about Harlem Unbound, a RPG by Chris Spivey (Darker Hue Studios) that looks at the Cthulhu Mythos through the lens of 1920s Harlem, especially from the black perspective. This is a game that is as much about racism as it is about otherworldly horror. It's especially paramount when dealing with a genre … Continue reading Unbinding Harlem