I have been thinking on how to include Christian mythology (used in the sense of "sacred stories", not in the sense of "false stories"). I have an extremely complicated relationship with Christianity, certainly, but I also want to treat people's belief systems with respect. My thoughts very much do not turn in the direction of … Continue reading Christian Mythology in gaming
As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign
Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now preyed upon by werebeasts, witches, malicious fey, fiends, and the undead. The goal of adventures set in Krevborna is for the players' characters to find ways to fight back against the evil that taints the land. Someone must light a … Continue reading Adventure in the dark land of Krevborna!
When I was a kid, seeing a movie meant more than just a couple of hours of entertainment. It meant hours or maybe days of material for playing "make-believe" or "pretend". After The Goonies or Return of the Jedi or anything else I liked, the ideas and characters and settings and themes would inform my … Continue reading Rooted in make-believe