Progress clocks in Dungeons and Dragons

Dungeon Masters in D&D 5E don't necessarily have a lot of tools to manage factions, NPCs, and long-term dangers. The Dungeon Master's Guide provides lots of excellent advice on creating villainous NPCs, but I personally need more. I've used Fronts from "Dungeon World" pretty extensively as a way to organize various Dangers with their Grim … Continue reading Progress clocks in Dungeons and Dragons

Kipling’s Laboratory

In "Gothic Brunch," my Sunday streamed campaign taking place in Krevborna, the characters are currently investigating an assault by drowned zombies that walked out of the lake. Players include @EmKHansen, @TheNerdyNiffler, @PaterVoss, and @MatthewWForeman, and they all do a great job bringing different aspects of this world to life! https://www.youtube.com/watch?v=mwKUGN3iHqE I knew I wanted them … Continue reading Kipling’s Laboratory

Coming back to procedural generation in D&D

I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D