Progress clocks in Dungeons and Dragons

Dungeon Masters in D&D 5E don't necessarily have a lot of tools to manage factions, NPCs, and long-term dangers. The Dungeon Master's Guide provides lots of excellent advice on creating villainous NPCs, but I personally need more. I've used Fronts from "Dungeon World" pretty extensively as a way to organize various Dangers with their Grim … Continue reading Progress clocks in Dungeons and Dragons

Kipling’s Laboratory

In "Gothic Brunch," my Sunday streamed campaign taking place in Krevborna, the characters are currently investigating an assault by drowned zombies that walked out of the lake. Players include @EmKHansen, @TheNerdyNiffler, @PaterVoss, and @MatthewWForeman, and they all do a great job bringing different aspects of this world to life! https://www.youtube.com/watch?v=mwKUGN3iHqE I knew I wanted them … Continue reading Kipling’s Laboratory

Coming back to procedural generation in D&D

I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D

Tomb of Annihilation: Hex crawl procedure

As previously noted, the first half of Tomb of Annihilation largely consists of a hex crawl. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? For my own needs, I … Continue reading Tomb of Annihilation: Hex crawl procedure

Encounter Difficulty in the Sunless Citadel

As I recently launched a Tales from the Yawning Portal campaign, I thought I'd evaluate the Sunless Citadel encounters according to the difficulty guidelines in the Dungeon Masters Guide page 82. My encounter difficulty analysis for Lost Mine of Phandelver did basically the same thing. In this case, I work from the assumption that the group … Continue reading Encounter Difficulty in the Sunless Citadel