Give the players what they asked for

How do you handle "failure" in Dungeons and Dragons? What about when a player doesn't succeed on knowledge checks of various sorts? I wrote before about avoiding boring failures by using techniques like "success at a cost" and "degrees". But let's talk a bit about what happens specifically when players roll to find out information. … Continue reading Give the players what they asked for

Krevborna – Session 3 Review

I'm happy to report that the stream of this session worked much better this time. Most of the technical issues from the previous week have been ironed out, and thus the session video is available! Or read the summary below... Narrative The session began with the characters deciding how to handle the wererat they … Continue reading Krevborna – Session 3 Review