For "Gates of Despair", I designed a simple mechanic to represent the influence of the Unseeable God on the minds of the folks there. So as to keep things extremely straightforward, the mechanic is just a track of conditions as you go down it. After discussing it in the Mothership Discord, somebody pointed out that … Continue reading Indoctrination and Sanity in Mothership
Tag: Gates of Despair
Gates of Despair: Session 7 Recap
Putting this right out there: this turns out to be the last main session of the campaign. I'll say a little more about what's next in the wrap-up section, but I think I'm mostly pleased with how this went, with a few caveats. Narrative ((For ease of reading, I'm separating out a few different story … Continue reading Gates of Despair: Session 7 Recap
The Gates of Despair: Session 6 Recap
After an extended break due to real life, we finally got back to some science fiction horror! I also wrote up some new random tables and a new mechanic, but those will get fully detailed in separate future posts. No spoilers this time - everything is original material. The map is my own creation, using … Continue reading The Gates of Despair: Session 6 Recap
Gates of Despair: Session 5 Recap
Time to wrap up business on the station and get back out into the black! Narrative After strategizing briefly, the crew heads down to meet Isaac McCormack, the corporation "fixer" who might be able to provide some additional intelligence on the Society of the Outer Realms. They walk into a fairly typical office area, with … Continue reading Gates of Despair: Session 5 Recap
Gates of Despair: Session 4 recap
This session mostly consisted of shopping and role play. I don't believe we rolled any dice at all, other than some random NPCs I generated (mostly using the SciFi Random Generator at Donjon). But they deserved a bit of shore leave, as it were, and in any case this second stretch of sessions (4-6 or … Continue reading Gates of Despair: Session 4 recap
Gates of Despair: Session 3 recap
We played a relatively short session this time, mostly roleplaying and investigation, plus some meta discussion about what to do with the next arc or two. Narrative The crew decides to use a locker key they'd found, so they head down to the cargo hold and I roll on a "Weapons & Supply Cache" table … Continue reading Gates of Despair: Session 3 recap
Gates of Despair: Session 2 Recap
See the Session 1 recap for context. SPOILER WARNING: I repurposed some material from the module “Dead Planet“, but have made significant changes to fit the atmosphere I wanted for this game. The session began with the crew still in the captain's quarters. They decide to continue to clear the deck clockwise, so the next … Continue reading Gates of Despair: Session 2 Recap
Gates of Despair: Session 1 Recap
In which we play Mothership and recount our tale... I plan to run this as a mini-campaign of three or four sessions. This series will provide a campaign diary and, maybe, a good reference in play for us. CONTENT WARNING: brief references to suicide. SPOILER WARNING: I repurposed some material from the module "Dead Planet", … Continue reading Gates of Despair: Session 1 Recap