Over the last year or two, I've played a good bit of Call of Cthulhu and related games. While I love many things about that particular game, I don't like the crunchiness of the character sheet. Investigators have nine attributes before we even get to things like Sanity, Luck, Magic Points, and skills! One thing … Continue reading Cthulhu Style Investigations
Tag: John Harper
I published a couple of game hacks for the Acoustic Cover Jam this week, both of which started out on this blog. You can find my conversion notes for Numenera using Into the Odd as well as World of Ultraviolet Grasslands there.
Planning World of Ultraviolet
Initial thoughts towards modifying World of Dungeons to fit Ultraviolet Grasslands.
Lessons Learned in the Dark
As my first full season of Blades in the Dark comes to a close, I took some time to write down my thoughts on John Harper's fantastic game. For clarity, this represents only my personal opinion, and on balance this remains one of my very favorite role-playing games in both mechanics & setting. I will … Continue reading Lessons Learned in the Dark
My first look at Ghost/Echo
Last night, I played "Ghost/Echo" by John Harper with some friends. The video is embedded at the end of this post, but I'll explain a bit about the game first, because it's not what most people might expect. The actual Ghost/Echo page says: GHOST/ECHO is presented as an 'oracle game'. It provides only a starting point … Continue reading My first look at Ghost/Echo