During a discussion in the Mothership Discord about reskinning the game for other settings, I came up with the following little hack. If anything, it's just a small set of house rules for creating classless characters and maybe simplifying the stats and saves. Please feel free to comment any feedback. It's completely untested, just a … Continue reading Micro hack of Mothership
The crew takes shore leave on Station 472 and considers changes to their future business plans. Also, bricks of human flesh.
In this week's session, I took a small location from the Dissident Whispers book, added some content from Dead Planet and the third-party module Black Heart of Paradise, and generated one of my favorite sessions of Mothership yet.
Session alternate title: "Cubic Worsening" The crew this time consisted of: Aeris (Teamster)Billy Ray (Marine)BR3ND4 (Android) Dr Wilson stayed back on the ship, both because the player was unavailable this week as well as because that's his nature. Narrative The crew finished up some business on Prospero, namely the cyber mod installations for BR3ND4 and … Continue reading “Janus” Mothership Campaign – Session 4
Call of Cthulhu has some surprisingly (to me) narrative-focused rules for rolling dice.
A Mothership shopping session was interrupted by unrest and corporate investigation. You know, like you do.
"How do you break an android? You give it feelings."Elsa (BR3ND4 player) The crew of the Janus arrived at ALCOR Station - basically a truck stop in space - before heading to Prospero. Special thanks to Victor Merino for kindly providing a cleaned-up version of the station image I could share with my players. If … Continue reading “Janus” Mothership Campaign – Session 2
I've recently kicked off a Mothership campaign with friends that focuses more on the stresses of making a living in a capitalist space dystopia than on "horror" in the genre sense. I'm not quite sure what will come of it, but for now we're having fun. The game takes place two centuries from now in … Continue reading “Janus” Mothership Campaign – Session 1
Mothership has made some excellent changes to the Stress and Panic system. I'm very grateful to them for doing this.
Cthulhu Dark and Trophy Dark have a different way to model harm, including mental harm, and this approach provides a fantastic model for other games. Even in horror gaming - I would say especially in horror gaming - we all should retain the ability to decide what to explore, and systems like the one outlined above give us the opportunity to do that.