What makes Into the Odd (and, by extension, Electric Bastionland) so great? Here are a few reasons.
TL;DR: My science fantasy supplement "Those Who Came Before" (written for Into the Odd Remastered and games derived from it) is published and available on Itch.io!
As my players have led a successful revolt in the main town of our Into the Odd campaign, I thought it might be useful to publish the notes I used to run it.
I wrote and ran a depthcrawl based largely on Numenera content for Into the Odd. Here are my exact notes for it as well as a write-up of our experience running through it.
I continue to iterate on how I run Numenera content using Into the Odd, building also on work by Jason Tocci.
Session 3 of our Into the Odd campaign sees the group rest in town, trade their treasure for coin, and head to their next adventure site.
In Session 2, the group completes their exploration of the site and learns that the world is more complicated than they could ever have known.
We kicked off a new game of Into the Odd in a setting that borrows heavily from Numenera. Dungeon crawling in a science fantasy world!
Photo by Christopher Burns on Unsplash The podcast "Fear of a Black Dragon" does the thing that yields my highest praise in gaming media: it makes me want to stop listening and go play a game! The episode on "Times That Fry Men's Souls" is especially good, in large part due to the deep discussion … Continue reading Implied setting
Lately, I've been thinking about whether I should start publishing more stuff beyond my musings here and my game sessions. I wouldn't do this for the income stream ("monetize your hobby and make it a job" doesn't appeal to me) but rather for the fun of seeing other people use what I've made and hopefully … Continue reading Create the content you want to see in the world