The playtest of World of Ultraviolet continues, so I wanted to write a bit about what has changed so far. This includes hit points, a slight tweak to talents and abilities, and an important set of additions to the main resolution mechanic.
Tag: OSR
Luck in Electric Bastionland
I had an idea to use the Luck Roll in Electric Bastionland together with other mechanics to add a little spice and reward players who avoid damage.
Assorted Mothership D10 Lists
Inspired by the Mothership RPG Discord, here are some random tables of android malfunctions, undead astronauts, and mysterious alien devices.
World of Ultraviolet v0.3
We've started playtesting World of Ultraviolet (World of Dungeons in Ultraviolet Grasslands) and the game is starting to shape up a little more.
Those Who Came Before – Session 3
Session 3 of our Into the Odd campaign sees the group rest in town, trade their treasure for coin, and head to their next adventure site.
First draft of World of Ultraviolet
I put together my first playtest document for World of Ultraviolet this weekend; we'll give it a shot this coming Saturday. Here are the principles behind it and a quick summary of how it works.
Planning World of Ultraviolet
Initial thoughts towards modifying World of Dungeons to fit Ultraviolet Grasslands.
Those Who Came Before – Session 2
In Session 2, the group completes their exploration of the site and learns that the world is more complicated than they could ever have known.
Basic Depthcrawl Procedure
I recently learned about a procedural generation technique called a “depthcrawl”. Maybe the best known example is the Garden of Ynn, though there are a few different takes on the idea. For example, Downcrawl builds pretty significantly on the idea by introducing "volumes" (regions, I think) and more. The base technique uses the depth of … Continue reading Basic Depthcrawl Procedure
Information and Perception
Some thoughts on giving information to players, spurred by a Discord conversation with friends.