Worked example of a procedural dungeon

After I wrote recently about procedural generation for dungeons, my brain kept chewing on the possibilities here. I decided to try the process outlined in the Dungeon Masters Guide (5e) Appendix A. This post will run through my experience doing that, as well as a look ahead at what could come next. Random layout The … Continue reading Worked example of a procedural dungeon

Do the simplest thing that could possibly work

So this weekend I'm going to run some D&D at a local makerspace (TheLab.ms has an open house Saturday evening for anybody in the Dallas-Plano area). I'm probably going to use "Searchers of the Unknown" by +Nicolas Dessaux or some variant thereof, because you can't get much simpler and call it D&D. Microlite20 would work just … Continue reading Do the simplest thing that could possibly work

Solo RPG Play using Scarlet Heroes

I finally spent some time playing Scarlet Heroes, the old-school D&D-alike from Sine Nomine Publishing and Kevin Crawford. Unusual for these sorts of games, Scarlet Heroes focuses on very small parties (one or two characters) and even provides support for solo play where the GM is also the player. The system supports existing D&D material with one or two … Continue reading Solo RPG Play using Scarlet Heroes

Revisiting Lamentations of the Flame Princess

Since posting about various retroclone games, I've re-examined my opinions a bit. Thus, I decided to revisit Lamentations of the Flame Princess. Something about the design kept calling me back. In part, the layout looks gorgeous, even in the free no-art version. Also, largely inspired by LotFP, I watched the 2009 movie Solomon Kane. I wanted to get … Continue reading Revisiting Lamentations of the Flame Princess