Lots of discussion happening today around games that are missing rules or worlds. That's a bit simplified, so here are the posts I'm thinking about: Negative Space"F**k-You" Design As a note to the latter: I don't really love the way the author implies such a strong sense of emotional negativity, but this does resonate with … Continue reading Be specific about unwritten rules
Tag: OSR
NSR, FKR, APT, XYZ…
A quick set of thoughts on naming, focused on NSR and FKR and other abbreviations.
“Janus” Mothership Campaign – Session 6
The crew takes shore leave on Station 472 and considers changes to their future business plans. Also, bricks of human flesh.
“Janus” Mothership Campaign – Session 5
In this week's session, I took a small location from the Dissident Whispers book, added some content from Dead Planet and the third-party module Black Heart of Paradise, and generated one of my favorite sessions of Mothership yet.
Blorb: The Technoskald Interpretation
Blorb is a neologism for a particular prep-focused play style that occasionally creates controversy because it means the game world is "real" even before it shows up in a session. Here are my notes on what I think it means.
“Janus” Mothership Campaign – Session 4
Session alternate title: "Cubic Worsening" The crew this time consisted of: Aeris (Teamster)Billy Ray (Marine)BR3ND4 (Android) Dr Wilson stayed back on the ship, both because the player was unavailable this week as well as because that's his nature. Narrative The crew finished up some business on Prospero, namely the cyber mod installations for BR3ND4 and … Continue reading “Janus” Mothership Campaign – Session 4
Mausritter Musings
We played Mausritter last night and it really felt like, well, playing. Setting matters, even implied setting, and it affects the kinds of stories we can tell.
Those Who Came Before published!
TL;DR: My science fantasy supplement "Those Who Came Before" (written for Into the Odd Remastered and games derived from it) is published and available on Itch.io!
Who really is my neighbor?
How can we think about in-game communities in a way that motivates players and PCs? I'm looking at structures for my Into the Odd hack to center community defense and improvement.
Tweaking World of Ultraviolet
The playtest of World of Ultraviolet continues, so I wanted to write a bit about what has changed so far. This includes hit points, a slight tweak to talents and abilities, and an important set of additions to the main resolution mechanic.