I finally spent some time playing Scarlet Heroes, the old-school D&D-alike from Sine Nomine Publishing and Kevin Crawford. Unusual for these sorts of games, Scarlet Heroes focuses on very small parties (one or two characters) and even provides support for solo play where the GM is also the player. The system supports existing D&D material with one or two … Continue reading Solo RPG Play using Scarlet Heroes
Last night, I played D&D for the first time in months - probably the first time in 2015 - and I did so with my kids. TL;DR: structured make-believe with my kids is the best pastime.
Since posting about various retroclone games, I've re-examined my opinions a bit. Thus, I decided to revisit Lamentations of the Flame Princess. Something about the design kept calling me back. In part, the layout looks gorgeous, even in the free no-art version. Also, largely inspired by LotFP, I watched the 2009 movie Solomon Kane. I wanted to get … Continue reading Revisiting Lamentations of the Flame Princess
I've not yet had the opportunity to play an RPG that takes place in an urban environment. I'd really like to do that soon, however. To that end, I've picked up a few products to explore the ideas. This includes Vornheim, of course. But it already has a well-deserved reputation as perhaps the high water mark … Continue reading Review: Secrets of the Old City from Immersive Ink
A few weeks ago, I set up a Pandora station called "OSR Radio". It plays music my buddies and I listened to while playing RPGs in the wayback. Think Black Sabbath, Pink Floyd, Led Zeppelin, etc. Lots of the songs sound like they could inspire some fun D&D adventures. I have tried to avoid the … Continue reading Heavy metal inspired quests
D&D 5e has started to frustrate me. I feel like I spend way too much time looking stuff up when running a game. Some of that comes from poor information organization in the core books. This leads to too much time looking up spells and so forth. Another large chunk results directly from the amount of rules: … Continue reading Losing ruleset weight: evaluating older RPG games
I've wanted to try to generate an adventure with the random tables in the new Dungeon Master's Guide since I bought it. Here I present one example of my experimentation. Note that I didn't fudge any rolls - all this reflects actual results. Location-based adventure Because my current "sandbox" campaign focuses on dungeon crawls, I'll start … Continue reading Building the framework of a dungeon adventure