Do the simplest thing that could possibly work

So this weekend I'm going to run some D&D at a local makerspace (TheLab.ms has an open house Saturday evening for anybody in the Dallas-Plano area). I'm probably going to use "Searchers of the Unknown" by +Nicolas Dessaux or some variant thereof, because you can't get much simpler and call it D&D. Microlite20 would work just … Continue reading Do the simplest thing that could possibly work

Solo RPG Play using Scarlet Heroes

I finally spent some time playing Scarlet Heroes, the old-school D&D-alike from Sine Nomine Publishing and Kevin Crawford. Unusual for these sorts of games, Scarlet Heroes focuses on very small parties (one or two characters) and even provides support for solo play where the GM is also the player. The system supports existing D&D material with one or two … Continue reading Solo RPG Play using Scarlet Heroes

Revisiting Lamentations of the Flame Princess

Since posting about various retroclone games, I've re-examined my opinions a bit. Thus, I decided to revisit Lamentations of the Flame Princess. Something about the design kept calling me back. In part, the layout looks gorgeous, even in the free no-art version. Also, largely inspired by LotFP, I watched the 2009 movie Solomon Kane. I wanted to get … Continue reading Revisiting Lamentations of the Flame Princess

Review: Secrets of the Old City from Immersive Ink

I've not yet had the opportunity to play an RPG that takes place in an urban environment. I'd really like to do that soon, however. To that end, I've picked up a few products to explore the ideas. This includes Vornheim, of course. But it already has a well-deserved reputation as perhaps the high water mark … Continue reading Review: Secrets of the Old City from Immersive Ink

Losing ruleset weight: evaluating older RPG games

D&D 5e has started to frustrate me. I feel like I spend way too much time looking stuff up when running a game. Some of that comes from poor information organization in the core books. This leads to too much time looking up spells and so forth. Another large chunk results directly from the amount of rules: … Continue reading Losing ruleset weight: evaluating older RPG games