I recently learned about a procedural generation technique called a “depthcrawl”. Maybe the best known example is the Garden of Ynn, though there are a few different takes on the idea. For example, Downcrawl builds pretty significantly on the idea by introducing "volumes" (regions, I think) and more. The base technique uses the depth of … Continue reading Basic Depthcrawl Procedure
Tag: Procedural Generation
Worked example of a procedural dungeon
After I wrote recently about procedural generation for dungeons, my brain kept chewing on the possibilities here. I decided to try the process outlined in the Dungeon Masters Guide (5e) Appendix A. This post will run through my experience doing that, as well as a look ahead at what could come next. Random layout The … Continue reading Worked example of a procedural dungeon
Coming back to procedural generation in D&D
I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D