Ross Castle—Killarney I've been running some Dungeon World games (off stream) for members of the Variant Roles community for the last month or so. It's not a "serious" campaign, for whatever value you might attach to that word. It feels more like a series of one-shots, sometimes with recurring characters. This all stems from the … Continue reading Community Dungeon World Games
Tag: Relic Hunters Guild
Coming back to procedural generation in D&D
I started playing Dwarf Fortress again recently, partly inspired by the videos produced by Kruggsmash. He does a wonderful job of extracting the story from a fortress, illustrating it in a cartoonish way, and pulling out a narrative. But a lot of that narrative comes from the game systems, influenced by player actions, through procedural generation. That … Continue reading Coming back to procedural generation in D&D
Episodic Campaigns
Episodic campaigns are important because people have lives. At some point, it becomes difficult to meet as regularly and consistently as we would like: jobs, kids, other responsibilities take priority. So maybe we need to go back to the way we used to play when we were younger, in sort of an episodic fashion. By … Continue reading Episodic Campaigns
Play Report: Relic Hunters Guild Session 3
The Relic Hunters returned to Dyson's Delve Sunday afternoon. As usual, they made a quick pass around the first level to ensure they wouldn't have any nasty surprises running them. (That's mostly due to one very vocal player.) When they returned to the second level, they had the idea of finding the goblin they'd taken prisoner … Continue reading Play Report: Relic Hunters Guild Session 3
Play Report: Temple of K’thu’uk
I don't know why I keep forgetting how dangerous D&D Fifth Edition can be to level 1 characters. Last night I ran a small one-off adventure based on the Temple of K'thu'uk from Robin V. Stacey (of Microlite20 fame). You can find my conversion notes, including a new 5e monster, at the end of the … Continue reading Play Report: Temple of K’thu’uk
Campaign Reorganization
NB:I posted a version of the below to my campaign forum on Roll20. My megadungeon campaign, the Relic Hunters Guild, has had some problems lately. Sessions don't happen because folks who've said they want to play don't show up. That means that those of us who do show up have wasted our time. If only one or … Continue reading Campaign Reorganization
Play Report: Dyson’s Delves level 1
My Lost Mine of Phandelver group has been sporadic lately due to real life causing scheduling difficulty. So I ran a dungeon crawl in Roll20 on Sunday using the first level of Dyson's Delve. After I picked it up in a recent Bundle of Holding, I knew I wanted to find a way to use more of … Continue reading Play Report: Dyson’s Delves level 1