I've been thinking about trying to do for Star Wars d6 what Cthulhu Dark did for Call of Cthulhu, or what Into the Odd did for Cypher: break it down to a minimal approach without needing to spend too much time thinking about game rules. As I was looking at this, I started to wonder if it doesn't need anything more than GM attitude. Here’s my first set of thoughts about the game.
Tag: Science Fiction
“Janus” Mothership Campaign – Session 2
"How do you break an android? You give it feelings."Elsa (BR3ND4 player) The crew of the Janus arrived at ALCOR Station - basically a truck stop in space - before heading to Prospero. Special thanks to Victor Merino for kindly providing a cleaned-up version of the station image I could share with my players. If … Continue reading “Janus” Mothership Campaign – Session 2
“Janus” Mothership Campaign – Session 1
I've recently kicked off a Mothership campaign with friends that focuses more on the stresses of making a living in a capitalist space dystopia than on "horror" in the genre sense. I'm not quite sure what will come of it, but for now we're having fun. The game takes place two centuries from now in … Continue reading “Janus” Mothership Campaign – Session 1
Replacing the Sanity system in Mothership
The Sanity (Stress and Panic) system in Mothership doesn't appeal to me, and my friends playing the game have commented on it as well. What could we do instead?