Dungeon of the Mad Mage lead-in alternatives

Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives

Out of the Abyss campaign review

I recently concluded two long-running campaigns, both of which started in late 2017. After some reflection and discussion with the players, I realized that I could extract some lessons to improve my future role-playing games. This post isn't really a review of the source material, just an overview of what I learned from running this campaign. … Continue reading Out of the Abyss campaign review

Encounter Difficulty in the Sunless Citadel

As I recently launched a Tales from the Yawning Portal campaign, I thought I'd evaluate the Sunless Citadel encounters according to the difficulty guidelines in the Dungeon Masters Guide page 82. My encounter difficulty analysis for Lost Mine of Phandelver did basically the same thing. In this case, I work from the assumption that the group … Continue reading Encounter Difficulty in the Sunless Citadel