Principles and ideas for a dungeon campaign

As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign

Dungeon of the Mad Mage lead-in alternatives

Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives

DDAL06-02: The Redemption of Kelvan (Review)

Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) only contains three DDAL adventures and the hardcover. All of the former are supposed to provide a hook to a particular dungeon in the book. This one introduces White Plume Mountain. Warning: this review includes spoilers. If you’re going to play through the … Continue reading DDAL06-02: The Redemption of Kelvan (Review)

DDAL06-01: A Thousand Tiny Deaths (Review)

Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) mostly consists of the hardcover by that name plus three DDAL adventures. All of these serve as lead-ins to one of the dungeons in the book (Forge of Fury, White Plume Mountain, and Against the Giants). In effect, they provide expanded hooks. DDAL06-01 A Thousand Tiny … Continue reading DDAL06-01: A Thousand Tiny Deaths (Review)

Downtime and renown in Adventurers League

I really hate how downtime and renown work differently in hardcovers than modules. For renown, I can kind of understand: Unless otherwise specified, renown is awarded at the rate of 1 renown point per adventure (or 1 renown point for every 4 cumulative hours of play for Hardcover adventures). But downtime is particularly annoying. Downtime … Continue reading Downtime and renown in Adventurers League