Principles and ideas for a dungeon campaign

As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign

Dungeon of the Mad Mage lead-in alternatives

Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives

DDAL06-02: The Redemption of Kelvan (Review)

Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) only contains three DDAL adventures and the hardcover. All of the former are supposed to provide a hook to a particular dungeon in the book. This one introduces White Plume Mountain. Warning: this review includes spoilers. If you’re going to play through the … Continue reading DDAL06-02: The Redemption of Kelvan (Review)

DDAL06-01: A Thousand Tiny Deaths (Review)

Dungeons & Dragons Adventurers League Season 6 (Tales from the Yawning Portal) mostly consists of the hardcover by that name plus three DDAL adventures. All of these serve as lead-ins to one of the dungeons in the book (Forge of Fury, White Plume Mountain, and Against the Giants). In effect, they provide expanded hooks. DDAL06-01 A Thousand Tiny … Continue reading DDAL06-01: A Thousand Tiny Deaths (Review)

Downtime and renown in Adventurers League

I really hate how downtime and renown work differently in hardcovers than modules. For renown, I can kind of understand: Unless otherwise specified, renown is awarded at the rate of 1 renown point per adventure (or 1 renown point for every 4 cumulative hours of play for Hardcover adventures). But downtime is particularly annoying. Downtime … Continue reading Downtime and renown in Adventurers League

Encounter Difficulty in the Sunless Citadel

As I recently launched a Tales from the Yawning Portal campaign, I thought I'd evaluate the Sunless Citadel encounters according to the difficulty guidelines in the Dungeon Masters Guide page 82. My encounter difficulty analysis for Lost Mine of Phandelver did basically the same thing. In this case, I work from the assumption that the group … Continue reading Encounter Difficulty in the Sunless Citadel