How can we think about in-game communities in a way that motivates players and PCs? I'm looking at structures for my Into the Odd hack to center community defense and improvement.
Tag: Those Who Came Before
Worked example of Into the Odd GM notes
As my players have led a successful revolt in the main town of our Into the Odd campaign, I thought it might be useful to publish the notes I used to run it.
Depthcrawl for Into the Odd
I wrote and ran a depthcrawl based largely on Numenera content for Into the Odd. Here are my exact notes for it as well as a write-up of our experience running through it.
Going further Into the Ninth World
I continue to iterate on how I run Numenera content using Into the Odd, building also on work by Jason Tocci.
Those Who Came Before – Session 3
Session 3 of our Into the Odd campaign sees the group rest in town, trade their treasure for coin, and head to their next adventure site.
Those Who Came Before – Session 2
In Session 2, the group completes their exploration of the site and learns that the world is more complicated than they could ever have known.
Those Who Came Before – Session 1
We kicked off a new game of Into the Odd in a setting that borrows heavily from Numenera. Dungeon crawling in a science fantasy world!