Cthulhu Dark and Trophy Dark have a different way to model harm, including mental harm, and this approach provides a fantastic model for other games. Even in horror gaming - I would say especially in horror gaming - we all should retain the ability to decide what to explore, and systems like the one outlined above give us the opportunity to do that.
I recently ran Trophy Dark using the incursion "The Giant's Carcass". If you just want to watch the actual play, it's embedded further down in this post. First, though, a few words about the game. Thoughts on Trophy Dark Trophy Dark is a one-shot game with very light rules and very dark themes, published by … Continue reading Running Trophy Dark: A Giant’s Carcass
At one of the PAX Unplugged panels on racism in TTRPGs this weekend, something was said that sort of crystallized some thoughts I've had floating around in my head about making sure my games aren't all white folks. it's not enough to do an "open call" - I need to reach out specifically to folks … Continue reading Thinking about active invitations