In Gothic Brunch a few weeks ago, the group determined they wanted to go do some research at a library. Now, what kind of a game would I be running if the library didn't have a secret basement with forbidden tomes and unspeakable secrets? For this map, I once again depended on Elven Tower. This … Continue reading Forbidden Level of the Creedhall Library
Tag: Waterdeep
What other folks say about running versus playing games
Leave No Trace - Pat Lee I recently left my last Adventurers League campaign, in which a player from my Out of the Abyss campaign is now running Waterdeep: Dragon Heist for approximately the same group. A number of reasons led to this choice, including the AL Season 8 ruleset. However, the fact that I really prefer the GM … Continue reading What other folks say about running versus playing games
Dungeon of the Mad Mage lead-in alternatives
Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives
Variant Roles Dragon Heist
As previously described, I'm playing in the Variant Roles multi-group campaign of Waterdeep: Dragon Heist. (Props to Dan Gaston for organizing this behemoth of a project!) I play Open Book, a tabaxi magic-user who is exceedingly naive and trusting. I find it a joy to play against type and spend several hours in the head … Continue reading Variant Roles Dragon Heist
Musing on my gaming schedule
Some time has passed since I sat down to take stock of my current calendar of games. I thought I might as well write it down here, for ease of finding it later if nothing else... Current Life As a professional adult, I travel for work fairly frequently, though not overwhelmingly so — about one … Continue reading Musing on my gaming schedule