I've been playing the original Star Wars RPG (WEG 1987) in a solo game and damn if combat isn't cumbersome. Lots of rolling and comparison and adding numbers up, as trad games like this commonly require. Photo by Zacharias Korsalka on Pexels.com First, you roll your skill (e.g. "Blaster") to attack against a target number … Continue reading Cumbersome Star Wars Combat
I've been thinking about trying to do for Star Wars d6 what Cthulhu Dark did for Call of Cthulhu, or what Into the Odd did for Cypher: break it down to a minimal approach without needing to spend too much time thinking about game rules. As I was looking at this, I started to wonder if it doesn't need anything more than GM attitude. Here’s my first set of thoughts about the game.