I've been thinking a lot about colonialism in D&D. How can we maintain the feel of exploration and treasure hunting without turning it into "taking stuff from 'evil races' because we are superior"? NB: This is an area where I have little to no expertise, so please understand that this only reflects my own growth … Continue reading De-colonizing D&D
Tag: West Marches
Principles and ideas for a dungeon campaign
As the Variant Roles Dragon Heist "mega campaign" has ended, I've started to think about what I want to do next. While we're still planning for Dungeon of the Mad Mage, that doesn't stop me from thinking about a homebrew dungeon-focused campaign. Principles In the meantime, planning has begun! I don't know yet if this will consist … Continue reading Principles and ideas for a dungeon campaign
Experience for treasure
In a dungeon crawl adventure, the characters have different goals: finding treasure, not killing monsters. In fact, if you can get through the dungeon with minimal risk, so much the better, because the payoff should be the treasure. Combat serves roughly the same purpose as traps: an obstacle preventing the characters from getting to their … Continue reading Experience for treasure
Episodic Campaigns
Episodic campaigns are important because people have lives. At some point, it becomes difficult to meet as regularly and consistently as we would like: jobs, kids, other responsibilities take priority. So maybe we need to go back to the way we used to play when we were younger, in sort of an episodic fashion. By … Continue reading Episodic Campaigns